Monday, March 14, 2011

Cloud Computing, Analytics, WebOS Top HP's Market Strategy: Apotheker

Leo Apotheker, Hewlett-Packard's new CEO, said that building large-scale public cloud resources, offering broad connectivity through the WebOS mobile operating system, deep data analytics along with a general expansion of its software portfolio are it's strategic priorities for at least the next two years.

SAN FRANCISCO — In his first meet-the-press-and-analyst conference, new Hewlett-Packard chief executive Leo Apotheker on March 14 laid out in both general and in specific terms where he wants to take the IT giant in the next two years.
In the process, Apotheker revealed that HP is about to roll out a new platform-as-a-service business for cloud system building, it is planning to open a new applications store during the next year, and it intends to continue doing business as usual with Microsoft—even though it will be installing its own WebOS in numerous new devices.
The latter point was especially interesting following the announcement Feb. 9 that HP is using its Palm-created operating system not only in tablets and smartphones, but also in new fleets of desktop and laptop PCs to come out later this year and beyond.
HP, the world's largest producer of PCs of any kind, has sold a high number of Windows-installed PCs and servers in the last two decades. Thus, the WebOS announcement at the TouchPad and smartphone launch on Feb. 9 appeared to cloud the future of the longtime relationship between the two companies.

"The WebOS is an unbelievably attractive piece of technology in that it can interconnect seamlessly a number of various devices. It is simply an outstanding Web operating system," Apotheker (pictured, left, with CFO Cathy Lesjack) said in response to a question from eWEEK.
"We'll be shipping this first on the dedicated devices—the smartphones [Pre3 and Veer] and the tablets [TouchPad and Slate]. From that day forward, there will be wave after wave of technology coming out for the WebOS platform. "Thereafter, you will see us put our WebOS on our Windows PCs. Starting with our smartphones and tablets, we hope to reach 100 million devices [sold] per year.  We'll put the same technology on our printers ... we see this as a massive, very global platform," Apotheker said.
But then, Apotheker assuaged Microsoft fans with his next statements. "Just to be absolutely clear: Microsoft is a great partner; Microsoft will remain a great partner. The way we have enabled our WebOS technology is to leverage the entire Microsoft ecosystem," he said.
Apotheker added that the WebOS will be installed in addition to Windows on many PCs "as soon as the right Windows version becomes available." His clear implication was that Windows 7 and previous versions of the Microsoft system are not included in this future strategy.
HP Software Vice President Todd Bradley, later in the day, was asked whether WebOS should be considered a "friend or foe" to Windows. Bradley's answer: "I see it as an enhancement [to Windows]. You use WebOS through the browser to take advantage of all those great applications it offers."
Finally, HP Vice President of Services Ann Livermore noted that because HP employs more than 16,000 engineers schooled in Microsoft software and services, that HP's commitment to Microsoft technology will remain a strong one. 
HP and Oracle: Icy Relationship
The HP-Oracle relationship has been an icy one ever since Oracle acquired Sun Microsystems in January 2010 to immediately become a competing full-service IT systems maker.
Asked about how he sees this relationship continuing in the future, Apotheker was candid. "Our industry is characterized by a relatively new noun: coopetition. We have a coopetition situation with Oracle, and that's fine," Apotheker said. "Where the companies need to compete, we will compete; we will partner when we need to partner. What really matters is the customer. I will say, in a clear and unequivocal way, that we will do whatever we need to do to keep our current customers happy."
Apotheker, a former CEO of SAP who took over at HP on Nov. 1, 2010, used his professorial persona to lay out his company's agenda in other areas, including cloud computing as the keystone of the company's strategy going forward. Apotheker, whose name is pronounced "appo-TECKER," said the HP application store is expected to open either later this year or sometime in 2012, and will contain a high number of "consumer and enterprise applications" for the cloud.
"We envision this to be an open [standards] cloud marketplace that will offer secure, scalable and trusted enterprise applications and services catalogs that will be second-to-none in the industry," Apotheker said.
HP Wants to Build Out Developer Community
To enable all this new development, HP will build out its developer community to make these applications timely and relevant, Apotheker said.
Apotheker didn't offer specifics about the new cloud services that HP will be rolling out in the coming months. What is known is that HP is developing a portfolio of cloud services, ranging from infrastructure to platform services, along the lines of Amazon, IBM, Rackspace and other current providers.
Apotheker said that despite all the emphasis on cloud-system building that HP is now demonstrating, the company will continue to service legacy-type stacked data center systems in an effort to "leverage HP's core strengths in traditional IT systems."
Apotheker admitted that when he took office last fall morale at HP "wasn't very good" following the ouster of the previous CEO, Mark Hurd. In August 2010, Hurd became embroiled in a well-documented sexual-harassment case and was known for being a hard-boiled business manager.
"I can't put a number on it, because we haven't taken a measurement lately, but I think [morale] is a lot better now," Apotheker said. "I've met about 100,000 [of HP's] people, and my feeling now is that they're feeling a lot better now about where we are and where we're going."

Chinese farmers go online to sell produce

BEIJING (AFP) – For years, Wang Yulan and her husband drove their three-wheeled vehicle to an outdoor market near Beijing to sell broccoli, peppers, eggplants and tomatoes grown on their small plot of land.
Now, thanks to the web, they don't even have to leave their living room.
Two years ago the couple bought a computer and joined a growing number of Chinese farmers selling their produce online, giving them access to customers around the country and boosting their meagre income.
"A broad market is opened once you get on the computer," Wang, 55, told AFP as she logged on to agricultural trading website aptc.cn with the help of her niece.
"The Internet is convenient. The customers first place an order, we prepare the items, and they then send a van to pick them up."
Since Wang and her husband Liu Shujin, 66, started trading their vegetables online, the couple's income has more than doubled to between 20,000 and 30,000 yuan ($3,000-4,500) a year and life has become easier.
"We've stopped going out to sell vegetables and just stay at home," said Wang, who has suffered from a debilitating knee problem for 30 years.
The plight of China's millions of farmers, whose incomes are well below those of urban residents, has been high on the agenda of the country's annual session of parliament, which ends Monday.
Top leaders, worried about the growing rich-poor gap and its potential to spark social unrest, have vowed to boost development in rural areas and farmers' earnings.
Average rural incomes reached 5,919 yuan a year in 2010 compared with urban incomes of nearly 20,000 yuan, according to official statistics.
"We will focus on increasing the basic incomes of low-income people in both urban and rural areas," Premier Wen Jiabao said on March 5 in his speech to open the parliamentary session.
In 2006, state-owned China Mobile launched Nongxintong, or Farmers' Information Service, which provides timely market prices, weather forecasts and government policy via mobile text messages, a phone hotline and the web.
The service also allows farmers, like Yang He in the eastern province of Anhui, to advertise their products online.
"It is cheap -- it only costs a few yuan a month," Yang, who grows flowers, told AFP.
"I just need to send a message to the China Mobile website in Anhui, and then the message will be posted to the supply and demand board. If people see my message, they will contact me."
Nongxintong project manager Liu Jing said the "convenient and cheap" service, which costs farmers as little as two yuan (30 cents) a month, had three million subscribers in the southwestern mega-city of Chongqing alone.
He did not have a nationwide figure.
"We want the service to be affordable, successful and beneficial to the farmers," Liu told AFP.
Last month, the commerce ministry signed an agreement with the Agricultural Bank of China and China Mobile to "jointly develop information infrastructure for rural commerce", the ministry said in a statement sent to AFP.
As farmers struggle to make ends meet, Internet and mobile phone technology can help them reach markets where their goods are in high demand, analysts say.
"If they (the government) can get more information disseminated, the market will operate more efficiently and that can help relieve inflationary pressures," Ren Xianfang, an analyst at IHS Global Insight, told AFP.
Without this information, "farmers don't know where to supply their goods", she said.
Wang, her face weathered from years tilling their 0.3-hectare (0.7-acre) plot of land, said: "Before, it was hard to sell vegetables. If we couldn't sell them all they would go rotten and we would have to throw them out."
Despite rising incomes, farmers still face an uncertain future, with poor access to healthcare services and land grabs on the rise as developers seek to cash in on the nation's property boom.
Wang said the lease on their land expires in 2013 and she is worried the government will not renew the contract, which they have had for the past 12 years.
"We are really afraid -- if we don't have our land, what do we do? We have no way to live," said Wang, whose 25-year-old daughter has been diagnosed with lung cancer and is at home because the family cannot afford treatment for her.
Stability-obsessed leaders, aware of the potential for land disputes and other grievances to spark trouble, have sought to calm farmers' fears.
"We need to... genuinely protect their legitimate rights and interest concerning land they contract to work and the land on which their homes sit," Wen said in his "state of the nation" speech.

4G Wireless Speed Tests: Which Is Really the Fastest?

4G mobile broadband services and devices. But beyond all the buzzwords and hype, which companies can reliably provide next-generation speed?
We decided to find out by testing each of the four major national carriers--AT&T, Sprint, T-Mobile, and Verizon--in 260 locations spread among 13 U.S. cities. We found some clear winners and losers, and some good news about wireless service in the United States as a whole. Here are our conclusions.
Wireless data speeds have soared: Since this time last year, the major wireless carriers, as a group, have increased their average download speeds for laptop-modem users by more than threefold, an apparent result of their urgent transition from 3G to 4G network technology. (We measured the best service we could get--3G or 4G--in each testing location.) Over laptop modems, the Big Four carriers now have a collective average download speed of roughly 3.5 megabits per second in our 13 testing cities, versus a nearly 1-mbps average download speed in those cities at the beginning of 2010, a remarkable improvement.
In our previous wireless-network performance studies, we measured the "reliability" of the data service, expressed as the percentage of tests in which we could obtain a good connection. But our test results show that network service has improved to the point where it's rare to find an unusable signal or no signal at all. So we have retired our reliability measurement--another testament to the dramatic improvements of the past year.
Verizon's 4G LTE is for real: Verizon's 4G LTE service, which is now in 38 U.S. markets, was widely available in 12 of our 13 testing cities. (We didn't go out of our way to test in areas served by Verizon's LTE network; we haven't changed our list of testing cities in the three years we've done these tests.) Our laptop-modem tests on Verizon clocked speeds that were far faster than those on competing 4G networks in the same tests (twice as fast as the second-fastest service, in fact). Verizon's network had an average download speed of roughly 6.5 mbps and an average upload speed of 5.0 mbps.
One important caveat: A relatively small number of Verizon customers currently use this new network. During our testing period, Verizon offered only two laptop-modem models that worked on the network, and none of the company's smartphones could take advantage of the new 4G speeds. The performance of Verizon's network could degrade as more people--and devices--connect to it.
And there's a downside to Verizon's 4G success. While the new 4G LTE network is lightning-fast, our smartphone-based tests suggest that the 3G CDMA network that most Verizon smartphone customers use today may actually be getting slower. The connection speeds we measured on our Verizon (3G CDMA) testing smartphone (a Motorola Droid 2) stayed the same or decreased in 10 of our testing cities since last year. And at the moment, those CDMA phones are all that's available to Verizon Wireless customers.
T-Mobile smartphones are fastest: Verizon may have the fastest network for laptops, but in our tests T-Mobile had the speediest results for smartphones. The T-Mobile HTC G2 we used for testing produced a 13-city average download speed of almost 2.3 mbps; that's about 52 percent faster than the second-fastest phone, Sprint's HTC EVO 4G, which had an average download speed of 1.5 mbps.
T-Mobile also impressed in our laptop-modem tests. Although only half as fast as Verizon's, T-Mobile's download speeds averaged almost 3 mbps in our tests--more than a threefold increase from the carrier's nearly 0.9-mbps average download speed in our January 2010 survey. With these laptop- and smartphone-based results, T-Mobile is proving to be a worthy challenger to its much-larger competitors.
AT&T continues to grow, but perhaps not fast enough: AT&T, the big winner in our January 2010 survey, has continued to ramp up throughput speeds at about the same pace, judging from this year's survey results. Its average download speeds in our laptop-modem tests grew 76 percent to a roughly 2.5 mbps average this year. But each of its competitors showed bigger jumps in download speeds over the past year, resulting in a third-place finish for AT&T in this year's speed results.
And AT&T's speed gains didn't translate well to our smartphone-based tests: The average download speeds we measured on our Apple iPhone 4 (1.4 mbps) increased only 15 percent over the speeds we measured on the same device in early 2010. However, AT&T intends to launch its own 4G LTE network later this year, a move that might tip the balance of the 4G speed race in its favor once again.
Sprint needs more 4G: In the cities where Sprint offers its 4G WiMax service, customers saw large speed increases over the past year. Sprint's average download speeds grew 170 percent to 2.1 mbps in our tests this year; the result would have been even better had the WiMax service been more consistently available throughout our test locations. But in cities such as New Orleans, Phoenix, and San Diego, where Sprint still relies on its 3G CDMA network for data service, download speeds have fallen, and remain well below the 1 mbps mark.
Next page: The test results, and our methodology
In our study we tested both with representative smartphones and with a laptop employing a USB modem recommended by the carrier. The laptop-based testing, which uses the Ixia industry-standard testing software, provides more precise metrics than smartphone testing does. The laptop results are a good measure of the maximum performance possible on a network and are a satisfactory predictor of the speeds that the network will likely deliver to smartphones in a year or so.
We use Ookla, an FCC-approved Web-based speed test, to measure data rates on smartphones. Those results aren't as precise for a number of reasons: we must use different smartphones on different networks, and the results necessarily reflect the limitations of the smartphone's radio chipset, processor, and battery, and the test itself comes with a somewhat higher margin of error.
Speed-Test Methodology in a Nutshell
Our testing method is designed to approximate the experience of a real laptop-modem or smartphone user on any given day in their city. PCWorld's testing partner, Novarum, tested in each of our 13 cities during the first six weeks of 2011. At each of our 20 testing locations in each city, we took a "snapshot" of the performance of each wireless service, testing for upload speed, download speed, and network latency.
We looked for the fastest signal available for each carrier, searching first for 4G service and then, failing that, defaulting to the carrier's 3G service. In all, we ran 177,000 timed performance measurements from 260 testing locations in both urban and suburban environments. (See "How We Test" for additional information.)
Because we couldn't test every city in the country, we chose 13 cities that are broadly representative of midsize and large wireless markets in terms of size and topography: Baltimore, Boston, Chicago, Denver, New Orleans, New York, Orlando, Phoenix, Portland, San Diego, San Francisco, San Jose, and Seattle. Because wireless signal quality depends to a large extent on variables such as network load, distance from the nearest cell tower, weather, and time of day, our results can't be used to predict exact performance in a specific area. Rather, they illustrate the relative performance of wireless service in a given city on a given day. Each speed number has a margin of error of plus or minus 5 percent.
Next page: Verizon's new 4G network impresses, but its 3G network stagnates
Verizon's new LTE service smokes," says Novarum CTO Ken Biba, who helped test the network. The speeds tell the story: Verizon's 13-city average download speed for laptop modems is roughly 6.4 mbps, more than double the average download speed of our study's second-place finisher, T-Mobile.
And that average includes Verizon's result in Portland, the only city in our study that has no LTE service yet. Excluding Portland and looking at the performance of the LTE network only, Verizon's average download speed jumps to almost 7 mbps. Only in Orlando did the network average less than 5 mbps, coming in at roughly 4 mbps.
Upload speeds were just as impressive. Overall, Verizon's upload speeds averaged roughly 5 mbps in our 13 testing cities; average upload speeds reached nearly 9 mbps in San Diego and San Jose. LTE networks differ from older 3G networks in that they are designed to be symmetric--that is, the pipe going from the client device up to the network is as wide as the pipe going down to the client. In many of our 260 testing locations, the Verizon network delivered upload speeds that were faster than its download speeds. San Diego's average upload speed was faster than its average download speed.
Such fast upload speeds can make bidirectional apps like videoconferencing, online gaming, and, later, mobile Voice over IP (VoIP) work far more smoothly and look and sound better. In these apps, the data you send from your device is just as important as the data you receive.
Verizon's LTE service is available, latency times averaged just 114 milliseconds, significantly shorter than latency times in the HSPA+ and WiMax networks we tested.
Verizon's LTE network gives us a nice look at the future of wireless service, but only a minority of the operator's customers are using the network at the moment. Verizon currently sells only two models of USB modems that can tap the network, and the company isn't saying how many modems it has sold. New LTE phones aren't likely to arrive until this summer. So Verizon's LTE network currently handles nowhere near the number of devices it will have to support in the future.
"Verizon's new 4G network is a screamer, but that's partly because there's hardly anyone using it yet," says Craig Moffett, a senior analyst for Sanford C. Bernstein & Co.
Verizon has been assuring skeptics that its network will remain just as fast when loaded up with devices. "We're very comfortable with the speeds we have said all along that our customers should expect: on average, 2 to 5 mbps on the uplink and 5 to 10 on the down," says Verizon Wireless spokesperson Thomas Pica. "That's on a fully loaded network.''
Moffett accepts that claim: "Even as [the network] begins to get loaded with the first smartphones this summer, it will probably keep the crown; as usual, theirs is the network to beat."
Still, at present, Verizon's smartphone subscribers rely on the company's 3G CDMA network. And that network, as demonstrated in our tests, actually became slower over the past year.
In our January 2010 survey of 3G service, we measured average download speeds of around 1 mbps in almost all of our testing cities (the 13-city average was 1.078 mbps) on our Motorola Droid smartphone. In those same cities this year, we saw very similar performance on our Droid 2 smartphone--again, most speed results were grouped around the 1-mbps mark, but the 13-city average download speed was 7 percent lower than last year's, at 1.008 mbps.
We found further evidence of a stagnant CDMA network in laptop-modem tests in Portland, where the Verizon LTE service is not available. We found an average download speed of 0.8 mbps in Portland last year, and clocked an average speed of only 0.55 mbps this year. This, of course, is lousy news for Verizon smartphone users, including those who recently bought the new Verizon iPhone.
Did Verizon build its impressive LTE network at the expense of further upgrades to its 3G CDMA network? Are the majority of Verizon subscribers paying the price for the blazing speeds enjoyed by just a few? Verizon chose not to comment on these questions.
Next page: T-Mobile's HSPA+ network offers competitive speeds
HSPA+ network service and phones as "4G" this year. Its ad campaign promoting the offering--you know, pretty girl, polka dots, poking fun at AT&T--has been hard to avoid. But our test results show that the carrier has been spending its money on far more than ad campaigns.
In short, T-Mobile's network is fast--far speedier and more reliable than it was just a year ago--and is indeed pumping out speeds that are competitive with the 4G services of the other providers. T-Mobile scored the fastest download speeds in our smartphone tests, and took a respectable second place behind Verizon Wireless in our laptop-modem tests.
T-Mobile more than tripled its download speeds in our smartphone tests since last year. In our smartphone tests using the T-Mobile HTC G2, we measured a 13-city average download speed of 2.3 mbps. T-Mobile's 13-city average a year ago (testing on an HTC G1) was 0.72 mbps. In Denver and Seattle, our T-Mobile phone averaged download speeds of more than 3 mbps. We were able to achieve a connection speed of more than 2 mbps in 52 percent of our tests.
Upload speeds also rose dramatically from last year, improving from a 0.134-mbps average last year to almost 1 mbps this year. The T-Mobile network produced average upload speeds above the 1-mbps mark in five of our testing cities: Baltimore, Boston, New York, Orlando, and Seattle.
T-Mobile also scored very well, and improved considerably, in our laptop-modem tests. The network averaged almost 3 mbps for downloads, with average results nearing the 4-mbps mark in New York, Orlando, and Seattle. Overall, T-Mobile's download speed in our 13 testing cities grew 226 percent from last year's (very 3G-like) 0.87-mbps average speed. Latency times averaged 173 milliseconds, not high enough to disrupt services like HD streaming video, but enough to degrade VoIP call quality slightly.
T-Mobile's competitors say that the HSPA+ technology it uses is not really 4G as T-Mobile claims. That may be technically true, but T-Mobile has proven that through systematic software enhancements it can deliver speeds that are competitive with the 4G networks of its rivals. Given the near-term upgrade path of HSPA+ technology, T-Mobile will likely be able to continue doing so for the next few years.
Next page: AT&T's HSPA+ network delivers 4G-like results, but the growth of data speeds is slowing
AT&T's HSPA+ service is definitely delivering 4G-like speeds. In our laptop-modem tests, the service produced an average download speed of 2.5 mbps in our 13 testing cities.
AT&T tells customers to expect download speeds of "up to approximately 6 mbps" in "key markets such as Chicago, Houston, and Charlotte [North Carolina]." Although we didn't see many 6-mbps scores in our laptop-modem tests, the network did hit download speeds of more than 2 mbps most of the time (64 percent of the time, to be exact). In fact, AT&T showed average speeds of roughly 2 mbps or greater in all of the 13 cities in which we tested. The network produced its fastest average download speeds in Chicago (3.3 mbps) and San Francisco (3.0 mbps).
AT&T's upload speeds were also strong, and similar to T-Mobile's. Upload speeds in our laptop-modem tests grouped around the 1-mbps mark, with Baltimore hitting a high of almost 1.4 mbps. This is a substantial step up from AT&T's 13-city average upload speed of 0.77 mbps in last year's tests, if not as dramatic an improvement as we saw in AT&T's download speeds.
AT&T's HSPA+ network produced latency times that were very similar to T-Mobile's. We measured an average delay of 169 milliseconds across 13 cities (T-Mobile's average was 173 milliseconds); we saw the highest average latency scores in San Diego (273 milliseconds) and San Jose (226 milliseconds).
Yet the growth of AT&T's data speeds has slowed. Last year we found that AT&T's data speeds had increased 72 percent over the previous eight months. This round, AT&T's speeds continued to grow over the past year, but not as rapidly, and certainly not as swiftly as its competition.
Consequently AT&T finished third in both our laptop and smartphone performance tests. In our laptop-modem results, AT&T trailed T-Mobile only slightly, but showed well less than half the download speed of Verizon LTE.
AT&T's slowing growth was even more apparent in our smartphone tests. In our early-2010 study, we measured a 13-city average download speed of almost 1.3 mbps on our AT&T iPhone 4, an improvement of 54 percent over the previous year. In this year's tests using the same phone, that number moved up to 1.5 mbps, an improvement of only 15 percent.
Some cities were better than others for AT&T smartphones: Chicago saw an average speed of 2.5 mbps while San Diego averaged only 0.8 mbps. Upload speeds improved dramatically, however, as our AT&T smartphone averaged 0.2 mbps in our 2010 tests and improved to just about 1 mbps this year.
AT&T believes that its new 4G smartphones (which weren't available at the time of our testing) and other devices will better utilize the speed of its network. "AT&T has introduced two 4G phones--the Motorola Atrixand the HTC Inspire--and has announced plans for about 20 4G devices this year," the company says in an e-mail. "Regarding network speed, thorough and expansive testing has concluded time and time again that AT&T operates the nation's fastest mobile broadband network."
AT&T's speed increases over the past two years can be attributed to software upgrades and infrastructure improvements. The operator completed a networkwide upgrade to HSPA 7.2 technology in late 2009, then announced earlier this year that it had finished another upgrade to HSPA+ technology, which it says allows for maximum theoretical download speeds up to 14.4 mbps. AT&T also has been investing large amounts of capital in fiber-optic lines for the movement of cellular data to and from the core of its network.
AT&T plans to launch its own 4G LTE network, as well as some 4G LTE smartphones to match, later this year.
Next page: Sprint's WiMax network offers good speeds, but inconsistent availability
Sprint offers its WiMax service in most of our test cities, actually connecting with the WiMax signal using our Sprint 3G/4G modem proved a hit-or-miss proposition. For instance, in San Jose, California, we measured download speeds of below (sometimes well below) 0.5 mbps in 8 of our 20 testing locations, a sure sign that no WiMax service was available in those places.
When the 4G service is unavailable, Sprint devices downshift to the company's 3G CDMA service, which, our laptop-modem tests suggest, may have slowed somewhat over the past year. Average download speeds slowed considerably in New Orleans (-24 percent), Phoenix (-31 percent), and San Diego (-24 percent)--the three cities in our tests where no WiMax is available.
Sprint says no such slowdown has occurred. "The 3G speed results you saw do not match what we see, and what the independent third party testing our network has reported," says Sprint spokesperson Stephanie Vinge-Walsh. "We haven't seen any significant degradation in 3G from last year to this year; our 3G speeds remain in the same range and at the same high dependability levels."
Sprint's 13-city average download speed of roughly 2.1 mbps represents a mix of CDMA and WiMax--3G and 4G--connection speeds. Overall, we recorded throughput speeds of more than 2 mbps in about half of our tests. In the majority of our test cities where WiMax was available, we noted (anecdotally) a roughly 50-50 chance of connecting to the service. There were exceptions: In Baltimore, Boston, and Chicago, the laptop-modem speed results reflected that the 4G network was available throughout the cities, with a few exceptions.
Of its 4G WiMax service, Sprint says users should expect average download speeds of between 3 mbps and 6 mbps, with peaks of more than 10 mbps. Our tests left us skeptical of Sprint's claim. We never saw a speed higher than 7 mbps, and we reached speeds of 6 mbps or more in only 5 of our 260 testing locations. The WiMax network produced a fair number of speeds within the 3-to-6-mbps window, but not consistently.
Sprint's upload speeds also tell the tale of a 4G service with spotty coverage. In many of our testing cities, we saw mainly two kinds of upload speeds: those of 1 mbps and above, suggesting that we had managed to hook into the WiMax service, and those that were below (sometimes well below) 0.4 mbps, suggesting that we had connected to the 3G CDMA service. Overall, Sprint's average upload speed remains stalled in 3G-land, at just 0.6 mbps.
Sprint's CDMA and WiMax networks, combined, produced the worst average latency score in our tests, at 214 milliseconds. Such network delay can begin to degrade the smooth operation of real-time applications like video chatting and VoIP calling.
The same disparities in Sprint's 3G and 4G networks showed up in our smartphone tests. In locations where WiMax coverage was spotty or nonexistent, average download scores were well below the 1-mbps mark. In cities where we could regularly connect with the WiMax network (Boston, Chicago, and New York), we saw download-speed averages of 2 mbps or greater.
Despite its overall speed gains, Sprint's service ranked last in both download speeds and upload speed in this year's laptop-modem tests. Had Sprint's WiMax network been widely available in all of our testing cities, the results would have been much different. The 4G network isn't slow, it's just not in enough places.
"Coverage has always been their Achilles' heel in 4G, and financial problems at [WiMax partner] Clearwirehave slowed down their 4G network expansion nearly to a stop," says Sanford C. Bernstein's Moffett. "A year ago, they were first to market; now they're at real risk of falling behind."
The 4G Cometh
An important transition from 3G to 4G is under way and will continue raising the bar for fast mobile broadband. If speeds continue increasing at the rate they have been over the past year, 3G data service (and speeds) will soon become just an unpleasant memory. Our tests show, conclusively, that the 4G wireless service the carriers now offer--if it's available in your neighborhood--is already significantly faster than 3G service.
What will that mean? The 4G service will very likely speed up your consumption of Web-based content, and smooth the operation of services such as streaming video. In fact, 4G speeds are likely to let you do things with your mobile device that you simply couldn't do with a 3G connection, applications such as video chatting, online gaming, and VoIP calling. 4G is the first incarnation of wireless broadband that might finally free people from the desktop, allowing us to manage our online lives whenever and wherever we want.
Next page: How we test mobile network speeds

Sunday, March 13, 2011

Meet Japan's Earthquake Search-and-Rescue Robots

Though the earthquake that struck Japan's eastern coast earlier today has left the country with massive destruction and hundreds of deaths, modern technology (and Japan's impressive level of readiness) are helping the country track survivors and dampen the damage as much as possible. In the future, our ability to cope with natural disasters will only increase, due in large part to the particular talent earthquake-vulnerable areas--especially Japan (and to a lesser extent, California)--have for robotics.
Predicting earthquakes is still a remarkably fruitless effort--seismologists are not reliably able to predict even a particular month in which an earthquake will occur, let alone a day. So the work done to mitigate the damage done by earthquakes is often in post-quake search-and-rescue tactics. Interestingly, two of the most earthquake-prone places in the world are also two of the world's hotbeds of robotics engineering. Japan is situated along the so-called Pacific Rim of Fire, at the point where the Pacific and Eurasian tectonic plates collide. The country is continually at risk of massive earthquakes, and as a technological world power, is uniquely capable of creating technological salves for 'quakes.

Tuesday, July 27, 2010

BackTrack – Penetration Testing Distribution

Welcome to backtrack-linux.org, the highest rated and acclaimed Linux security distribution to date. BackTrack is a Linux-based penetration testing arsenal that aids security professionals in the ability to perform assessments in a purely native environment dedicated to hacking. Regardless if you’re making BackTrack your primary operating system, booting from a LiveDVD, or using your favorite thumbdrive, BackTrack has been customized down to every package, kernel configuration, script and patch solely for the purpose of the penetration tester.

BackTrack is intended for all audiences from the most savvy security professionals to early newcomers to the information security field. BackTrack promotes a quick and easy way to find and update the largest database of security tools collection to-date. Our community of users range from skilled penetration testers in the information security field, government entities, information technology, security enthusiasts, and individuals new to the security community. Feedback from all industries and skill levels allows us to truly develop a solution that is tailored towards everyone and far exceeds anything ever developed both commercially and freely available.
Whether you’re hacking wireless, exploiting servers, performing a web application assessment, learning, or social-engineering a client, BackTrack is the one-stop-shop for all of your security needs.

The Zerg Have Landed: StarCraft II is Here


Last night, as the clock ticked midnight, after over a decade nervously waiting, PC gamers began snapping up copies of StarCraft II: Wings of Liberty.
Blizzard's sci-fi real-time strategy sequel to 1998's StarCraft went on sale at special midnight openings across the country, and with sales expectations high: At least one analyst at Janco Partners, Mike Hickey, thinks the game could sell 7 million copies worldwide in 2010 and pull in revenue of $350 million, netting Blizzard $171 million in the bargain.
Most of that won't come from the U.S. StarCraft is even bigger in South Korea, where Blizzard could sell as many as 5.5 million units, carving off a grand $225 million slice of the total revenue pie. Those crazy South Koreans--they actually consider StarCraft a national sport.
StarCraft II should provide a shot in the arm for the flagging traditional PC gaming industry. Games like StarCraft II used to come along several times a year, flanked by dozens of alternative or sleeper hits. Now they come along once or twice, with mega-publishers like Activision (World of Warcraft) and EA (The Sims) pretty much locking things up.
To be clear: Boxed copies of the game went on sale last night at midnight. Digital copies of the game, which gamers have been able to download for a while now, can't be activated until today at 10:00 AM PDT. It seem press accounts went live at midnight, however, since my digital copy unlocked and I could play as soon as it finished downloading.
The only problem I'll have getting into StarCraft II? I was foolish enough to think it might run reasonably on a 13-inch MacBook Pro with a 2.4 GHz Core 2 Duo processor and a discrete Nvidia 320M graphics processor. Perhaps in Boot Camp mode (actually, I doubt it) but natively under OS X? Forget it. Unless you're comfortable chug-a-lugging at sub-medium details settings, your best bet probably involves a high-end Mac, or a fairly powerful PC. I fiddled with a few versus AI missions, and struggled to keep up with events as the frame rate fell to single digits. I don't blame Blizzard--a 13-inch MacBook Pro was never really intended to crunch a game like this.
StarCraft never really impressed me as a PC gamer back in 1998. It was pretty middle-of-the-road, mechanics-wise, and at least in single-player, wore out its welcome (read: started repeating itself) by the second campaign. But it was supremely well-balanced, easy to pick up, difficult to master, and ridiculously well supported (Blizzard's been providing official patches for a record 12 years). And it sold over nine million copies. Like it or not, every real-time strategy game that's shipped since has in some sense struggled to step out from StarCraft's shadow.
If you want a look at what's in the collector's edition, check out our slideshow. That's on sale today as well for a cool $100 (if you pre-ordered, anyway). Blizzard screwed up and sent one to our HQ in California instead of my business office in Michigan, but that turned out for the best, because from what I hear, PC World's Patrick Miller is thrice the StarCraft player I'll ever be.

Friday, July 23, 2010

Galaxy Phones From Samsung Are Worthy iPhone Rivals

The war of the super-smartphones continues to heat up, and, at the moment, most of the combat seems to be between Apple's iPhone and the multiplying array of competitors running Google's Android (NASDAQ: GOOG - News) operating system.

©Samsung The AT&T Captivate and T-Mobile Vibrant have bigger screens than the iPhone but lack frontfacing cameras.

Despite the weak economy, consumers seem to crave these hand-held computers, which typically cost around $200. Apple this week said it can't make enough of its new iPhone 4 models to meet strong demand. HTC, the Taiwanese-based manufacturer behind many of the better-known Android phones, also is struggling to meet demand for models like the Droid Incredible on Verizon (NYSE: VZ - News) and the Evo 4G on Sprint (NYSE: S - News).


Now, the Korean electronics giant, Samsung, has begun rolling out an impressive new line of iPhone competitors that run on Android. These new super-smartphones are called the Galaxy S Series, and Samsung has managed to get all four top U.S. wireless carriers to agree to start selling them this summer. They share most of the same guts, but carry different model names and exterior designs.
I've been testing the first two Galaxy S phones, the T-Mobile Vibrant and the AT&T Captivate (NYSE: T - News), both of which cost $200 with a two-year contract. Neither has all the features of Apple's latest model, like a front-facing camera for video calls or an ultra-high resolution screen, but they are worthy competitors. They have some attributes the iPhone lacks, like bigger screens and better integration of social networking.
The T-Mobile Vibrant has rounded corners and a prominent border that make it look very much like last year's iPhone 3GS model. The AT&T Captivate is more angular and, to my taste, looks sleeker. Though the two phones share the same battery, the Vibrant claims better battery life. The Vibrant is longer but a bit lighter.
Both phones are multi-touch models which lack physical keyboards, though the upcoming Sprint version, the Epic, will have a slide-out physical keyboard and a front-facing camera.

For Android phone makers, a key challenge is to differentiate their models from others offering the same operating system. Samsung has chosen to do so by combining a design that's almost as thin as the iPhone 4 with a generous, four-inch screen. That's significantly bigger than the iPhone's 3.5-inch display, but smaller than the huge 4.3-inch screen on the Evo and the new Motorola Droid X (NYSE: MOT - News), which would force the phones to be larger.
In my tests, phone calls on both models were crisp and clear. Reception on the AT&T model was about the same as on the iPhone 4, which only works on AT&T. The five-megapixel camera took sharp pictures. The camera also did a fine job with video, which is high definition. Battery life was good, though not exceptional. The phones lasted through an average day of varied use.
The screen on the Galaxy S is based on a different technology than those on most other smartphones. It's called Super AMOLED, and Samsung claims it has better color reproduction, contrast, outdoor visibility and brightness. To my eye, the Galaxy S screens did look very good, but seemed no better, indoors or outdoors, than the iPhone 4's screen and were slightly less sharp.
Samsung has also added some of its own touches to Android. Users can add Samsung "widgets," such as a Buddies Now module that quickly allows access to your closest contacts. There's also something called the Social Hub, which integrates social-networking updates and media with contact entries. This is a common feature on Android and Palm phones, but isn't present on the iPhone.

©Samsung The T-Mobile Vibrant.


While it's improving rapidly, Android still isn't quite as smooth as the iPhone's software, and on some Android models I've tested, it can slow down or have a jerky quality. Not so on these Samsung models. Performance in every function I tested was snappy.
Another nice touch on the Samsung models is a generous amount of internal memory -- 16 gigabytes -- in addition to the common removable memory card, which in this case holds two gigabytes but can be replaced at extra cost with a roomier card.
Also, Samsung says the new phones can hold up to two gigabytes of third-party apps, the most I've seen on an Android phone, which, unlike the iPhone, places limits on total app storage.
Like other Android phones, the two Samsung models offer around 65,000 third-party apps, including popular titles like the Kindle e-book reader and Facebook. That's far fewer than the iPhone's 225,000 available apps, but well above the measly 7,000 or so apps available for the BlackBerry.
There are some drawbacks. Like other Android phones, the Galaxy S models don't come with a program like iTunes, which allows easy synchronization with content on a PC or Mac. You can plug the phones into a computer for manual transfer of files, but this only works smoothly on Windows PCs. On Macs, you must turn on something called "USB debugging" to make this work.
I also wasn't crazy about the home, search and other buttons on these phones, which are found on a panel below the screen but not easily visible until you touch the panel and light the buttons up. That, in effect, means you have to touch twice to use them.
Still, for consumers who prefer Android, or who -- in the case of the Vibrant and the coming Sprint and Verizon versions -- would rather not be on AT&T, the Galaxy S phones present an appealing alternative to the iPhone.